Deceptive Patterns: Experiences designed to trick you

Deceptive Patterns: Experiences designed to trick you

Deceptive patterns intentionally mislead you Deceptive patterns are experiences that are designed to trick you into doing things you typically wouldn’t want to do. These are often carefully created user interface elements that aim to deceive the user. Harry Brignull was the first UX specialist to coin the term “dark patterns” to describe these deceptive…

How to improve designer to developer communication

How to improve designer to developer communication

Why designers and developers should talk more Designer-developer communication improves product team efficiency. When designers and developers spend more time communicating, it’s easier to keep constraints on top of mind. Designers can also improve their process to ensure the developer can easily understand their decisions and ultimately can create a frictionless experience. There was a…

What is usability?

What is usability?

How usable is your product? I have a love-hate relationship with some digital products, and it’s because of their usability. Well, mostly hate in some cases. And not because I don’t love the idea. But using the software is frustrating and drives me crazy. Take Jira, for example, a cloud-based project management software from Atlassian….